CARS Game

Here is the plot for the CARS RPG that I am going to make. First, we need to have several different makes and models for the car to choose from. I will put these all inside a CARS manual, similar to the Agent manual     As for the plot itself, it needs to focus on cars and how they help at the agency. We need to make it something like a choose your own adventure style of game, but with more things like dice rolls and such. it should actually be a game that can be played for play may, but if we make it before adventure april, it won't be counted, so I don't know if I want to do that. I can always do something else for adventure april. I can make something to do with Fallington Stacks to help with the promotion of House of Spies, therefore, this CARS game can be something fun and simple to do before then. Got it.   Okay, so the CARS game will first narrow down to see what kind of vehicle you are. then, depending upon that, you can pick what kind of adventure you want: land, air, or sea. When you pick this, you can also decide to have an adventure WITH a partner or without a partner. The partner, if chosen, can be an android, enhanced, human, or HTPMD.
  If you choose to go WITH the partner, your adventures will be full of assisting said parnter in their hijinks and making sure everything works out fine. If you choose to go on a solo mission, your job will be to spy on a person, pick up a person, or drop off an object. Once these things are completed, you will win the game.   This would be a good, short RPG that can be run by a GM, but it can also be a standalone book. if it is a standalone book, this should be able to be hosted as a part of Zine Month which is in Febrary. Alongside the CARS manual, you will get the corresponding adventure. You will also get the New Agent Manual and corresponding adventure (yet to be created) and the New Partner Manual and corresponding adventure (yet to be created). This will help the Zine Month quest be better and have more perks.   So, the car adventure would be laid out in this page. If you choose to help a partner, they will keep contacting you and asking you to perform tasks. it will be up to you to decide if you would like to actually follow their instructions or do what you think is best in that situation. Then, when you make different choices, interesting things can happen. This Would be great to run a session of, but the book would be great for a solo run. the article here should be something slightly different from the full book. the article should be the the GM hosted game, and the book will be the solo game.

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